Meta description:

While in rage you can spend Flux to roar in order to inflict a Resilience malus to all creatures within 1 meter of you for 10 seconds. You can increase the effect duration by 5 seconds for every RP spent.

  • Tags:

    ['resilienceMalus', 'Resilience malus']
  • Name:

    aPrimalRoar

  • Displayed name:

    Primal roar

  • Description:

    While in rage you can spend Flux to roar in order to inflict a Resilience malus to all creatures within 1 meter of you for 10 seconds. You can increase the effect duration by 5 seconds for every RP spent.

  • Cast description:

    | AP: vAP.string | CD: vCD.strings | | :---: | :---: | | **Flux: vFluxOrCost.string ➞ vFluxCost.string** | **Range: vRange.string** | if not character:has([[mRage]]) then [[***Condition: You have to be raging to use this action***]] end On a successful **vTest.string** test **MR vMR.string** [1d20]: You emit a roar that reduces the Resilience of all creatures within vDistance.stringm of you by vMalus.string for the next {10+vRageUsed.value*5} seconds. *All affected creatures have to make a Vigor test which on success negates all the effects.*

  • Condition:

    assert(character.sFlux.current >= vFluxCost.value, [[You don't have enough Flux]]) assert(character:has([[mRage]]), [[You are not currently raging]]) assert(character.sRagePoints.current >= vRageUsed.value, [[You don't have enough rage points]])

  • AP cost:

    4

  • Cooldown:

    10

  • Flux cost:

    apMod(vAP)*cdMod(vCD)*sphereMod(vDistance+0.5)*durMod(10)*effect(vMalus*45,22.5)*autoSave

  • Variables:

    vMalus = NumberVariable([[vMalus]], [[Malus]], [[1]], [[10]], [[1]]) vDistance = NumberVariable([[vDistance]], [[Radius]], [[1]], [[5]], [[1]]) vRageUsed = NumberVariable([[vRageUsed]], [[RP used]], [[0]], [[character.sRagePoints]], [[1]]) vRange = ListVariable([[vRange]], [[Range]], {[[selfMod]]}, {[[Self]]}) vTest = ListVariable([[vTest]], [[Test]], {[[character.sVigor]]}, {[[Vigor]]}) vMR = StatVariable([[vMR]],[[vTest]])

  • On used script:

    character.sFlux:changeCurrent(-vFluxCost.value) action.currentCD:set(vCD.value) character.sRagePoints:changeCurrent(-vRageUsed.value)

  • Type:

    1

  • Action effects:

    • Use case:

      3

    • Name:

      Primal roar

    • Description:

    • Script:

      effect = character:createEffect([[mPrimalRoar]]) effect.displayName:set([[Primal roar]]) effect.description:set([[Your Resilience is reduced by {{vMalus.string}}.]]) effect.duration:set({{10+vRageUsed.value*5}}) effect.script:set([=[character.sResilience:addCurrent({{-vMalus.value}}, [[physical]], [[Primal roar]])]=]) effect:activate()

    • Variables: