English Virtuose

Meta description:

While in rage you can spend Flux to roar in order to inflict a Resilience malus to all creatures within 1 meter of you for 10 seconds. You can increase the effect duration by 5 seconds for every RP spent.

  • Tags:

    Resilience malus
  • Name:

    aPrimalRoar

  • Displayed name:

    Primal roar

  • Description:

    While in rage you can spend Flux to roar in order to inflict a Resilience malus to all creatures within 1 meter of you for 10 seconds. You can increase the effect duration by 5 seconds for every RP spent.

  • Cast description:

    | AP: vAP.string | CD: vCD.strings | | :---: | :---: | | **Flux: vFluxOrCost.string ➞ vFluxCost.string** | **Range: vRange.string** | if not character:has([[mRage]]) then [[***Condition: You have to be raging to use this action***]] end On a successful **vTest.string** test **MR vMR.string** [1d20]: You emit a roar that reduces the Resilience of all creatures within vDistance.stringm of you by vMalus.string for the next {10+vRageUsed.value*5} seconds. *All affected creatures have to make a Vigor test which on success negates all the effects.*

  • Condition:

    assert(character.sFlux.current >= vFluxCost.value, [[You don't have enough Flux]])
    assert(character:has([[mRage]]), [[You are not currently raging]])
    assert(character.sRagePoints.current >= vRageUsed.value, [[You don't have enough rage points]])
  • AP cost:

    4

  • Cooldown:

    10

  • Flux cost:

    apMod(vAP)*cdMod(vCD)*sphereMod(vDistance+0.5)*durMod(10)*effect(vMalus*45,22.5)*autoSave
  • Variables:

    vMalus = NumberVariable([[vMalus]], [[Malus]], [[1]], [[10]], [[1]])
    vDistance = NumberVariable([[vDistance]], [[Radius]], [[1]], [[5]], [[1]])
    vRageUsed = NumberVariable([[vRageUsed]], [[RP used]], [[0]], [[character.sRagePoints]], [[1]])
    vRange = ListVariable([[vRange]], [[Range]], {[[selfMod]]}, {[[Self]]})
    vTest = ListVariable([[vTest]], [[Test]], {[[character.sVigor]]}, {[[Vigor]]})
    vMR = StatVariable([[vMR]],[[vTest]])
  • On used script:

    character.sFlux:changeCurrent(-vFluxCost.value)
    
    character.sRagePoints:changeCurrent(-vRageUsed.value)
  • On post script:

    if (success) then
        action.currentCD.value = vCD.value
    end
    
  • Type:

    1

  • Action effects:

    • Use case:

      3

    • Name:

      Primal roar

    • Description:

    • Script:

      effect = character:createEffect([[mPrimalRoar]])
      effect.displayName:set([[Primal roar]])
      effect.description:set([[Your Resilience is reduced by {{vMalus.string}}.]])
      effect.duration:set({{10+vRageUsed.value*5}})
      effect.script:set([=[character.sResilience:addCurrent({{-vMalus.value}}, [[physical]], [[Primal roar]])]=])
      effect:activate()
    • Variables: